Reflection
01. Designing for children
Designing for children was challenging in that we as designers need to be mindful on safety, suitable age, and usability of the product. When parents and instructors are involved, the design gets more complicated, because what's good for children's growth and education is not necessarily an enjoyable experience for them. When a feature can potentially causes micromanagement from parents/instructors or overemphasizes on extrinsic motivation, we need to detect the negative outcome, and make appropriate design decisions.
02. Understanding non-standard devices
The device and the UI design of BeMee is not a standard device, so we revised our design multiple times to find the most proper fit. One of the devices we often took as a reference was apple watch due to its similar sizes. To make the interfaces child-friendly, we also took a look at UI for children to learn the general rules, such as Youtube Kids.
03. Rapid Prototyping
Throughout the project, we need to quickly generate ideas and give them forms. We learn to rapidly find reference, build our design upon references, and test the idea in various ways, such as 3D modeling, 3D printing, foam board and even plasticine.
